impulsiveheart: (Smoke fire it's all going up)
Carol Danvers ([personal profile] impulsiveheart) wrote2022-08-16 07:13 am
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Duplicity App

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« « « OOC INFORMATION


Name: Alex
Age: 33
Contact: [plurk.com profile] afaeryschild/DM
Timezone: EST
Other Character(s): N/A


« « « IC INFORMATION


Name: Carol Danvers
Door: Left: Explore dangerous unknowns.

Canon: MCU
Canon Point: From the end of Avengers: Endgame, post Tony Stark’s funeral.

Age: Late fifties but she looks like she’s in her late twenties/early thirties due to the Kree blood in her system.
Appearance: 1, 2.
History: Carol Danvers @ MCU Wikia
CR AU (Optional): N/A

Personality:

Ambitious: Carol grows up fighting against people who don’t believe in her or think her capable, whether that’s racing go-karts, playing baseball, or making it through combat training in the Air Force. They tell her not to want, not to desire; the more they tell Carol this, the more she wants. Carol is ambitious, and, despite all of the crap she takes along the way, she never stops pursuing her dream of becoming a pilot and joining the Air Force.

Even her own parents, particularly, her father, put her down constantly, telling her she can’t accomplish anything. She grows up during a time when women had less opportunities, when they were expected more to adhere to traditional gender roles. Carol is told, over and over again, both during her time on Earth and her time spent serving the Kree empire, that she’s too emotional and too impulsive; she has to learn to control herself. Fighting against these odds drives Carol; she works “harder, faster, further, baby!” She rebels against the expectations set on her and against those who tell her she isn’t worthy or deserving. She carves out her own path because she’s determined to break the expectations everyone else has of her. She works hard and applies herself, propelled by her desire to make something of herself in spite of others telling her she’s not good enough.

She also finds inspiration and power in fighting for what’s right. When she comes to realize the truth of the Kree Skrull war, and the truth of what the Kree made her into and used her for that war, Carol is horrified. But she’s able to turn her own guilt and shame at being party to space colonialism and imperialism into a force to be reckoned with, as she helps take a stand to defend a group of Skrull refugees against her former Kree soldiers in arms and trainers.

Even before the Air Force and before obtaining her powers, Carol is a fighter, through and through, determined and driven; she ultimately comes to embrace “being too emotional,” turning that supposed weakness into one of her greatest strengths. When she realizes that she “has nothing to prove,” Carol is able to fully reach her potential as an individual defining her own life and a hero both.


Impulsive: Carol, having spent most of her life fighting to prove herself, whether to her parents, her friends, her fellow members of the Air Force, and her fellow Kree soldiers, struggles with acting impulsively; her ambition fuels her impulsive nature. She’s a cocky, self-assured Han Solo/Indiana Jones type figure; she acts first and asks questions after. Her impulsive nature defines who she is, from her core being to the powers and abilities she gains as a consequence of her impulsive actions.

Physically, while fighting with her powers, she tends to resort to firing up Photon (energy) blasts through her fists as one of her first moves. Yon-Rogg tells Carol that she needs to learn to control herself, that she’s “too emotional,” echoing her buried memories of what most people in her life have told her. She struggles with listening to him, especially when she’s frustrated.

Even with her memories suppressed and serving under the Kree, Carol struggles with acting first before thinking her actions through. After Carol, struggling with being able to sleep, spars with Yon-Rogg, she has to meet with the Supreme Intelligence in order to be able to serve on her next mission with the Kree. During her mission, she questions orders Yon-Rogg gives her while in the field, and while she eventually follows them, that doesn’t stop her from itching at the bit to act on her own instincts.

Carol especially tends to follow her own impulses when she feels she’s been slighted, insulted, or wronged. When a jerk of a man starts giving her shit for “having a long face” and asking her to “smile” for him, at the first opportunity after he leaves, she immediately steals and takes off with the man’s motorcycle without a single regret. She tends to quip and mouth off at people who threaten her without regard for potential consequences, such as when her Kree mentor, Yon-Rogg, first approaches her. (Yon-Rogg: “We have no interest in hurting you.” / Carol: “No? ‘Cause all of the shooting kinda gave me the wrong impression.”)

When Mar-Vell, formerly known to Carol as Wendy Lawson, reveals herself to Carol and warns her to escape, Carol ignores her warning. After Mar-Vell’s murder, Carol rushes to grab Mar-Vell’s pistol in order to defend herself. When Yon-Rogg approaches to kill Carol, Carol shoots the Light-Speed engine containing the energy core Yon-Rogg seeks, causing the engine to explode and Carol to absorb the energy contained within, ultimately leaving her unconscious and vulnerable to Yon-Rogg’s plans to take her and use her for the benefit of the Kree, as well as separating Carol from Maria Rambeau and her daughter Monica, Carol’s family.

In Endgame, after meeting with the Avengers regarding Thanos’ whereabouts, Carol makes to leave to try and track down Thanos on her own in order to kill him without waiting for the other Avengers available to join her. Natasha Romanoff and the rest of the group call Carol out and have to convince her to work with them as a team instead of running off recklessly alone.


Regret: Carol, has a lot of regret, stemming from various points and moments in her life. Carol regrets not being able to save Dr. Lawson/Mar-Vell from the Kree who assassinated her. When she recognizes Maria and Monica Rambeau after reuniting with them after her six year absence from Earth, Carol realizes just what they truly mean to her as her family; she recognizes that her absence has caused them pain and suffering, and Carol carries that guilt for leaving them.

Carol feels the full weight of having the rug pulled out from under her, so to speak, when she listens to the recordings Talos, a Skrull trying to get Carol to cooperate with him, brought; hearing the crash, she regains her memories of Yon-Rogg killing Mar-Vell, her mentor, and taking her to Hala, the homebase of the Kree. The regret and guilt of her reclaimed memories hit her instantly.

Having helped the Kree oppress and kill the Skrull in the supposed name of keeping the peace, Carol also carries the guilt of being an accessory to all of that violence with her. She struggles with accepting the truth of what the Kree have done, and when she does recognize the true horror of what the Kree, particularly, Yon-Rogg, her own trainer and someone she thought of as a friend and mentor, have done to her and used her for, Carol feels deeply ashamed, especially once she reaches Mar-Vell’s lab and meets Talos’ family who are taking shelter there. She apologizes to Soren, Talos’ wife, for participating in what she now realizes is a cruel war against the Skrulls.

Even though her memories were erased and she was turned into a weapon by the Kree, Carol holds herself responsible for her actions during her time serving in Starforce. She resolves to help Talos and to continue Mar-Vell’s work in fighting against the unjust war carried out by the Krees against the Skrulls.


Self-Doubt: While Carol comes from a point in time in which she is more assured and confident in herself, the fact remains that the uncertainty she’s grown up with is still very much is a part of her and who she is. Like her ambition, her self-doubt also fuels her impulsive tendencies.

Carol struggles with who she is her whole life, from growing up with an unsupportive family, to her struggles serving in an Air Force that still restricts so much based on Carol’s gender. Her self-doubt holds her back, from her initial training in the Air Force to her fighting with Yon-Rogg on Hala. Yon-Rogg is able to weaponize Carol’s self-doubt against her through the framing of her being “too emotional,” which he uses as a justification to criticize Carol’s fighting and for using the photon inhibitor, an implant suppressing the full range of Carol’s abilities, on her.

She struggles when she finds herself back on Earth after spending six years serving the Kree; she has flashes of memory of her past and she tries to understand what each flashback means. Her disjointed memories seep into and add pressure to the doubt she already struggles with. These memories show how she focuses on her mistakes, particularly at the moments when she finds herself mocked, yelled at, and/or punished for racing, falling down during boot camp, etc. She always does pick herself back up when she falls, but it’s also clear how significant an impact these moments have on her and her desire to constantly prove herself, culminating in her absorbing and transforming her own vulnerabilities the way she can do so with cosmic energy.

Carol’s vulnerability ultimately leads her to realize that, she, in fact, has nothing to prove to those who don’t believe in her.


Powers and Abilities: From her athletic youth through her training in the Air Force through her time training and fighting as Starforce soldier, Carol is in peak physical condition even without her powers.

Acrobatic: Carol, from her training and experience, is very skilled in acrobatic maneuvers, capable of leaping, jumping, climbing, rolling, cartwheels, parkour, etc.

Marksmanship: Carol is an expert at using weapons, and weapons of all varieties, from guns to blades.

Pilot: Carol, having trained and graduated from the Air Force and working with Dr. Lawson on Project P.E.G.A.S.U.S., is a damn good pilot; she’s an expert at flying, both planes, and, later, spaceships.

Engineer: Carol is good with technology and making use of technology to her advantage, such as when she creates a pager for Nick Fury that can reach her through any time and any space, in case he needs her.

Kree Battle Combat: Carol is trained in the Kree style of combat, which emphasizes using her own physical strength, fighting abilities, maintaining focus and control, and limited use of her photon blasts.

Hybrid Enhancement: Carol’s superhuman abilities stem from her absorbing the energy of the Light-Speed Engine powered by the Tesseract, a mystical cube containing one of the Infinity Stones, specifically, the Space Stone. Carol gains powers of such immense potential, the Kree who kidnapped her put on a button (known as an inhibitor) to limit and restrain Carol from using her powers to the fullest.
The Kree also inject Carol with Kree blood, turning her into a Kree/human hybrid and enhancing her superhuman abilities, making her even more powerful.

Superstrength: Carol has super strength, which allows her to fight opponents of all species and abilities with a much higher success rate than normal humans, and greatly aids her when fighting off multiple opponents at once. This strength is such that she can carry spaceships on her back, bend metal, and leap great distances as well.

Endurance/Durability: Carol can more than take a punch, or even a fall from a great height; she possesses heightened skin, muscle, and bone density that makes her much hardier and more durable than an average human. She can fall from an exploding space pod through the roof of a Blockbuster without a single dent or scratch on her.

Enhanced Reflexes: Carol can anticipate and react to objects, punches, and kicks thrown and aimed her way with more poise and greater ease than normal humans. She doges pretty easily.

Enhanced Speed/Agility: Carol can move at greater speeds than regular humans though she isn’t a Speedster and would be slower than an actual Speedster like the Flash. She can keep/catch up with a moving train, and she also has better agility and coordination than most humans.

Regenerative Healing: Carol heals/bounces back from injuries faster than most regular humans, thanks to the Kree blood in her system. She is constantly falling from dangerous heights, enduring shocks that would significantly damage and/or kill most people, and always taking hits from more powerful enemies, emerging from all of these without scars, bruises, or scratches. (It’s worth noting appears to only apply to injuries and not illnesses.)

Slow Aging: Carol’s abilities slow down her aging process to the point where she doesn’t seem to age at all. She still appears the way she did when she first obtained her powers thirty-ish years ago.

Cosmic Energy: Carol taps into her full potential after removing the inhibitor the Kree placed on her to restrict her powers. Carol can call on this cosmic energy and make use of it in several ways.
She can surround herself in this energy and turn it into a bright aura known as Binary, which enhances her other abilities at a significant rate and also allows her not only to fly, but to fly at such speeds and with such strength that can destroy missiles and space fleets. She can also build up this energy within her hands to heighten her own attacks and use this energy as a means of defending herself as a shield.

Photon Blasts: Carol uses her cosmic abilities to summon energy to her hands (usually closed in fists when she does this) and shoot said energy outward towards enemies through blasts known as photon blasts. She can control the strength and impact of these energy bursts, ranging from merely sending opponents flying to being powerful enough to dent concrete and/or metal. Carol can also use this energy to burn/melt through metal objects. (It is worth noting that when her hands are covered/restrained, Carol has to try and break free of those restraints before she can take advantage of full use of her powers.)

Absorbing Energy: Carol absorbs energy from most sources (Infinity Stones being a notable exception, for the most part) and transforms that energy into her own cosmic energy. This gives her a distinct advantage against energy-based attacks, as she can take advantage of being fired at and turn her opponent’s attacks right back against them. When doing this, Carol can sometimes cause power surges in the area around her, and even, on occasion, power outages.

Survival: Carol can survive in space without relying on any sort of breathing mechanism or uniform through the use of her own cosmic energy.

Flight: Carol, through the use of her cosmic energy, can fly, through both the atmosphere of any planet as well as in outer space proper. Carol is as capable of flying and steering herself as she is any spaceship or plane.

Nerfs: Carol Danvers is a very powerful being but she isn’t infallible, and I will nerf any of her powers that have the potential to prove game-breaking because she is super OP.

While she can fly, she will not be able to fly herself or anyone else outside of the limits in and around Duplicity.

Her photon energy blasts will not always work against the doors, windows, and other surfaces of Duplicity: i.e., she gets trapped, she can’t always cosmic energy her way out of that room. Any damage she causes with her abilities she will be fully responsible for. When she does use her photon blasts, the use of these powers will require energy that Carol will need to replenish if she uses them long enough.

While she can damage missiles and fleets, any potential catastrophic damage she could cause to the landscape of Duplicity as a whole will not happen without mod approval and discussions with other players. I will always check before Carol causes any damage to any buildings, player-run businesses, housing, etc.

Her healing factor will not always work and her endurance/durability will be limited as well. Her Binary abilities will be entirely nerfed altogether.

I will always check in with any player I’m threading with in regards to how Carol’s powers and abilities might affect their characters, particularly if they’re in a fight. Carol, even for all her might, is not guaranteed to win every fight.

If these nerfs aren’t enough, I will gladly apply any other suggestions the mods might have.

Inventory:
  • Starforce uniform, including the retractable helmet
  • Transmitter Pager, aka, a beeper Carol modified to be able to communicate with S.H.I.E.L.D. Director Nick Fury in case of an emergency. Will be rendered into a regular beeper upon arrival to Duplicity.
  • Goose the best space cat!


    Samples:
    Kissing Booth Meme w/Maria Rambeau (Thinks) (NSFW)
    Duplicty TDM (Communicates)